Sunday, October 17, 2004

MbUnit has now a basic support for loading fixture and tests based on their names, such fixture are called Naked Fixtures . Although this may look like a step backward in functionality, this can be handy in particular situations. For example, if you don't want to reference any test framework, this is a good solution because it does not require any type or attribute.

Naming rules

  • class name must end with “Fixture“
  • fixture setup method must be named “TestFixtureSetUp“
  • fixture teardown method must be name “TestFixtureTearDown“
  • setup method must be named “SetUp”
  • teardown method must be named “TearDown”
  • test methods must end with “Test”
  • all rules are case sensitive

Limitations

  • [Update: decorators are supported].
  • no combinatorial tests

QuickStart

 Below are two fixture. The first uses attributes and should be familiar to you. The second is it's naked equivalent:

[TestFixture]
public class ClassicFixture
{
    [TestFixtureSetUp]
    public void TestFixtureSetUp()
    {
        Console.WriteLine("TestFixtureSetUp");
    }
    [SetUp]
    public void SetUp()
    {
        Console.WriteLine("SetUp");
    }
    [Test]
    public void First()
    {
        Console.WriteLine("Test1");
    }
    [Test]
    public void SecondTest()
    {
        Console.WriteLine("Test1");
    }
    [TearDown]
    public void TearDown()
    {
        Console.WriteLine("TearDown");
    } 
    [TestFixtureTearDown]
    public void TestFixtureTearDown()
    {
        Console.WriteLine("TestFixtureTearDown");
    }
}

Naked version:

public class NakedFixture
{
    public void TestFixtureSetUp()
    {
        Console.WriteLine("TestFixtureSetUp");
    }
    public void SetUp()
    {
        Console.WriteLine("SetUp");
    }
    public void FirstTest()
    {
        Console.WriteLine("Test1");
    }
    public void SecondTest()
    {
        Console.WriteLine("Test1");
    }
    public void TearDown()
    {
        Console.WriteLine("TearDown");
    }
    public void TestFixtureTearDown()
    {
        Console.WriteLine("TestFixtureTearDown");
    }
}
posted on Sunday, October 17, 2004 12:43:00 PM UTC  #    Comments [1]
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Monday, June 06, 2005 4:54:51 PM UTC
Wow, superb!
<br>Thanks.
Diana
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