Friday, May 14, 2004

The following article on CodeProject talks about Scarified Treemaps, an interresting tree visualization. I wonder what it would look like in MbUnit...

Demo application - treemaps.png

posted on Saturday, May 15, 2004 4:17:00 AM UTC  #    Comments [0]

Here's a preview of a new fixture that will be available in the next release of MbUnit. The fixtures loads XML data from files and feeds it to the different methods, hence it's Data Driven Unit Testing. I'll make a real article on this when the fixture stabilizes but here's a first example.

[DataFixture]
[XmlDataProvider("../../sample.xml","//User")]
[XmlDataProvider("../../sample.xml","DataFixture/Customers")]
public class DataDrivenTests
{
    [ForEachTest("//User")]
    public void ForEachTest(XmlNode node)
    {
        Assert.IsNotNull(node);
        Assert.AreEqual("User",node.Name);
        Console.WriteLine(node.OuterXml);
    }

    [ForEachTest("//User",DataType = typeof(User))]
    public void ForEachTestWithSerialization(User user)
    {
        Assert.IsNotNull(user);
        Console.WriteLine(user.ToString());
    }
}

The file sample.xml looks like this:

<DataFixture>
  <Employees>
    <User Name="Mickey" LastName="Mouse" />
  </Employees>
  <Customers>
    <User Name="Jonathan" LastName="de Halleux" />
    <User Name="Voldo" LastName="Unkown" />
  </Customers>
</DataFixture>

and the User class like this:

[XmlRoot("User")]
public class User
{
    private string name;
    private string lastName;
    public User()
    {}
    [XmlAttribute("Name")]
    public String Name
    {
    get{ return this.name;}
    set{ this.name = value;}
    }
    [XmlAttribute("LastName")]
    public String LastName
    {
    get{ return this.lastName;}
    set{ this.lastName = value;}
    }
}

How does it work ?

  • The XmlDataProvider attributes are used to specify an XML filename that contains the data (of course, you can put several of those).
  • Then a first XPath expression is applied to the data.
  • Each selected node is then feeded to the ForEachTest which applies a second XPath expression on the node. This allows a fine grained selection of the data.
  • You can also specify the desired output data type. XmlSerializer is then used to convert XmlNode into the desired object.

Screenshot

Here's a screenshot that shows have MbUnit loads the XML and creates the different test case.

posted on Friday, May 14, 2004 12:28:00 PM UTC  #    Comments [13]
 Thursday, May 13, 2004

This is a copy of an upcoming CodeProject article (number 36)

Introduction

This article presents a new way of creating unit tests. Rather than creating a fixture for each class, we split the testing effort by class functionality. Taking advantage of interface composition, we use split the unit tests for each interface and we feed those fixtures using factories. This is why I call this technique: Composite Unit Testing.

There are several advantages of using this approach:

  1. Expressing requirements: interfaces are a natural place for expressing requirements, which later on translate into unit tests,
  2. Test reusability: once you have design a test suite for an interface, you can apply it to any class that implements this interface,
  3. Test Driven Developement: this approach fits nicely and naturally into the TDD paradigm since execution path is interface -> interface fixture -> implementation(s).
  4. Separation of tests and tested instance generation: the code that generates the tested instances is located in factories that can be reused for each fixtures.

In the rest of the article, I will illustrate this technique on ArrayList and Hashtable.

Test Case

Let us consider illustrate the process with two classes of the System.Collections namespace: ArrayList and Hashtable.

The two classes belong to different families of containers: ArrayList is a sequential container, while Hashtable is an associative container. However, as the interface diagram below shows, they share a lot of  functionalities (enumeration, cloneable, serialization, etc...). These functionalities are usually represented by interface composition: ICloneable, ISerializable, etc... The interface define functionalities and requirements on those functionalities.

ArrayList and Hashtable

If you take the usual unit testing methodology, you will need to write two (huge) fixture to test the two classes. Since they share functionality, you will end up duplicating testing code, maintenance problem will increase, etc...

Composite unit testing provides a flexbile solution to those problems. In the following, I will illustrate how it is implemented in MbUnit.

Composite Unit Testing Methodology

As mentionned in the introduction, composite unit testing fits naturally in the TDD idea. The principal steps of the process are:

  1. create the interface and express requirements,
  2. create the interface fixture and translate the requirements into unit tests,
  3. implement the interface,
  4. create a class factory that provides instances of the interface,
  5. link fixture to factories and run...

Step 1: Create the interface

This is where you define the functionalities and the requirements. If the documentation is clear enough, it should translate naturally into unit tests. (In this example, the job is already done).

Step 2: Create the interface fixture (for IEnumerable)

MbUnit defines a new custom attribute TypeFixture that is used to create fixture for types (classes, structs or interface). TypeFixture constructor take the type that is tested as argument. Let us start with the fixture of IEnumerable:

EnumerableTest

using System;
using System.Collections;
using MbUnit.Core.Framework;
using MbUnit.Framework;
[TypeFixture(typeof(IEnumerable))]
public class EnumerableTest
{}

The test case in EnumerableTest will receive an instance of the tested type (IEnumerable here) as argument. Therefore, the correct signature of those methods is as follows:

[TypeFixture(typeof(IEnumerable))]
public class EnumerableTest
{
    [Test]
    public void EmptyTest(IEnumerable en)
    {...}
}

The argument is the only difference with the "classic" unit test. You can use test decorators like ExpectedException, Ignore, etc... as usual. IEnumerable defines one method, GetEnumerator. The only requirement is that the IEnumerator instance is not a null reference:

[TypeFixture(typeof(IEnumerable))]
public class EnumerableTest
{
    [Test]
    public void GetEnumeratorNotNull(IEnumerable en)
    {
        Assert.IsNotNull(en.GetEnumerator());
    }
}

That's pretty short but there is nothing else to test. If you want to test the enumeration, you need to write another fixture for IEnumerator. By defining fixtures for each interface you quickly increase the coverage of the tested code.

Composition of tests

Step 4: Create the factories

(We have skipped step 3, the implementation step)

A factory is simply a class that defines public properties or method (with no arguments) that return an object to be tested. You can use factories to provide different flavor of the same class: an empty ArrayList, randomly filled, ordered filled, etc... For example, a possible factory for ArrayList is:

public class ArrayListFactory
{
    public ArrayList Empty
    {
        get
        {
            return new ArrayList();
        }
    } 
    public ArrayList RandomFilled()
    {
        ArrayList list = new ArrayList();
        Random rnd = ...;
        for(int i=0;i<15;++i) 
            list.Add(rnd.Next());
        return list;
    } 
}

Note that a factory does not need any particular attributes. Similarly we can define HashtableFactory.

Step 5: Linking the fixtures to the factories

Linking the factories to the fixtures is simply done by using another custom attribute: ProviderFactory.

[TypeFixture(typeof(IEnumerable))]
[ProviderFactory(typeof(ArrayListFactory),typeof(IEnumerable))]
[ProviderFactory(typeof(HashtableFactory),typeof(IEnumerable))]
public class EnumerableTest
{...}

ProviderFactory takes the type of the factory, and the tested type as argument. The framework will take care of exploring by reflection the factories, select the suitable properties and feed the fixtures with created test instances.

Factories

Step 6: Running the tests

The full source of the example is available in the demo project. You need to create a new C# assembly project and add the reference to MbUnit.Core.dll and MbUnit.Framework.dll, which you can download from the MbUnit web site: http://mbunit.tigris.org. /

Launch MbUnit.GUI and load the assembly (right click -> Assemblies -> Add Assemblies...). Here are some screenshots of the application:

MbUnit GUI

MbUnit report

Conclusion

This article has presented composite unit testing, a new strategy for designing and implementing unit testing. Awaiting comments :)

 

posted on Friday, May 14, 2004 1:52:00 AM UTC  #    Comments [16]

Just finished a new CodeSmith template for generating a MockObject out of an interface. The template is pretty basic: it loads the type, create the methods/properties of the different interfaces. You can also specify a number of expected values and the template will generate the SetXXX methods.

Located in the MbUnit CVS (Templates folder).

posted on Thursday, May 13, 2004 7:05:00 AM UTC  #    Comments [0]
 Wednesday, May 12, 2004

Here's a sample C# application that implements structured numbers. (Practial use of this number is unknown :) )

The maths

The StrutucredNumbers sample contains an implementation of the binary tree operation developped by V. Blondel in Structured Numbers, Properties of a hierarchy of operations on binary trees, Acta Informatica, 35, 1-15, 1998.

We introduce a hierarchy of operations on (finite and infinite) binary trees. The operations are obtained by successive repetition of one initial operation. The ¯rst three operations are generalizations of the operations of addition, multiplication and exponentiation for positive integers.

In the paper, the author defines countably many internal operations on binary trees. The first operation, which he denote by .1. , is obtained by forming the binary tree whose left and right subtrees are equal to the operands. This operation is not associative. The second operation .2. is defined as follows: From the binary trees a and b we construct the binary tree a.2.b by repeating the operation .1. on the tree a with the structure dictated by b. In the same way, we define an operation .3. by repeating .2. , an operation .4. by repeating .3. , etc. We eventually obtain countably many internal operations ( .k. for k>= 1) with the definition

a .k. b = a^(k-1).a^(k-1).a^(k-1)...a^(k-1).a,

where there are b factors.

The code

The code is mainly composed of the BtNode that implements the algebra defined above and some valuators for the tree. At last, NGraphviz is used to render to trees :)

The results

Suppose that we have

x = ..
y = ..
, then
  • x:
  • x.1.y:
  • x.2.y:
  • x.3.y:
  • x.4.y:
posted on Thursday, May 13, 2004 2:16:00 AM UTC  #    Comments [0]
 Tuesday, May 11, 2004

In this "episode", we are going to build an application that generates and renders the exection graph of a method using QuickGraph and Lutz Reoder's IlReader. The execution graph is directed graph where each vertex is an IL instruction and each edge represent the transition between two instructions, it could be a jump or a simple move to the next instruction. The graph represents the different path that the application can take into your method. If you have access to the content of a method, you can potentially build.

In a future blog, I will use the execution graph to make "smart" test fixture generator by applying basic graph algorithms on the execution graph. In the following of the blog, I assume you have some basic knowledge of IL, Reflection and Reflection.Emit.

Step 1: creating the graph structures

We begin by creating a specialized type of vertex InstructionVertex that will hold a System.Reflection.Emit.Instruction instance:

using System.Reflection.Emit;
public class InstructionVertex : QuickGraph.Vertex
{
    private Reflector.Disassembler.Instruction instruction=null;
    public InstructionVertex(int id):base(id)
    {}
    public Reflector.Disassembler.Instruction Instruction
    {
        get
        {
            if (this.instruction==null)
                throw new InvalidOperationException();
            return this.instruction;
        }
        set
        {
            this.instruction = value;
        }
    }
    public override string ToString()
    {...}
}

Note that the ToString method uses the code Example.cs in the IlReader source to render an Instruction to string.

To generate a strongly-typed BidirecitonalGraph, that we call InstructionGraph, we use the CodeSmith template called AdjacencyGraph.cst located in the Templates directory.

Step 2: Loading the IL instructions of the method

The building of the graph is done by the IlGraphBuilder class. This class takes the type of the method as an argument. It contains one public method BuildGraph that takes a MethodInfo instance as argument as outputs a InstructionGraph instance containing the execution graph.

The code to extract the MethodBody from the method is almost entirely copy pasted from the IlReader sample:

public class IlGraphBuilder
{
    private Type visitedType;
    private ModuleReader reader;
    public IlGraphBuilder(Type visitedType)
    {
        this.visitedType = visitedType;
        this.reader = new ModuleReader(this.visitedType.Module, new AssemblyProvider());
    }
    public InstructionGraph BuildGraph(MethodInfo mi)
    { 
        // get method body using IlReaderr
        MethodBody methodBody = reader.GetMethodBody(mi);
        ...
    }

    private sealed class AssemblyProvider : IAssemblyProvider
    {
        public Assembly Load(string assemblyName)
        {
            return Assembly.Load(assemblyName); 
        }
        public Assembly[] GetAssemblies()
        {
            throw new NotImplementedException(); 
        }
    }
}

Step 3: Building the graph

The MethodBody instance contains the list of Instruction instances and the list of exception handlers. The building of the graph is done in 3 steps:

  1. iterate the Instruction list and create the vertices in the graph. We also build a dictionary that associates the instruction offset to the corresponding vertex,
    // new field in the class
    Hashtable instructionVertices;
    ...
    foreach(Instruction i in methodBody.GetInstructions())
    {
        // avoid certain instructions
        if (i.Code.FlowControl == FlowControl.Phi || i.Code.FlowControl == FlowControl.Meta)
            continue;
        // add vertex
        InstructionVertex iv = g.AddVertex();
        iv.Instruction = i;
        // store in hashtable
        this.instructionVertices.Add(i.Offset,iv);
    }
    
  2. iterate again over the instructions and add the edges that represent the transitions. This is the tricky part, I use a recursive exploration of the instructions, (this part of the code is a bit heavy for the blog)
  3. iterate over the exception handlers to link the different sections: create the link to catch,finally handlers, etc...

Step 4: Drawing the graph

Drawing the graph is straight-foward using the GraphvizAlgorithm class:

GraphvizAlgorithm gv = new GraphvizAlgorithm(g); 
gv.Write(mi.Name);

Analysing some basic flow contructions:

As an application, I going to show the graph of some basic instruction flow like for, while, if, foreach, etc...

public void HelloWorld()
{
    Console.WriteLine("Hello World");
}

public void IfAlone(bool value)
{
    if (value)
        Console.Write("value is true");
}

public void IfThenElse(bool value)
{
    if (value)
        Console.Write("value is true");
    else
        Console.Write("value is false");
}

public void For()
{
    for(int i = 0;i!=10;++i)
    {
        Console.Write(i);
    }
}

public void While()
{
    int i = 0;
    while(i!=10)
    {
        i++;
    }
}

public void TryCatchFinally()
{
    try
    {
        Console.WriteLine("try");
    }
    catch(Exception)
    {
        Console.WriteLine("catch"); 
    }
    finally
    {
        Console.WriteLine("finally");
    }
}

public void TryMultiCatchFinally()
{
    try
    {
        Console.WriteLine("try");
    }
    catch(ArgumentException)
    {
        Console.WriteLine("catch(arg)"); 
    }
    catch(Exception)
    {
        Console.WriteLine("catch"); 
    }
    finally
    {
        Console.WriteLine("finally");
    }
}

public void ForEach(ICollection col)
{
    foreach(Object o in col)
    {
        Console.WriteLine(o);
    }
}

public void ForEachContinue(int[] col)
{
    foreach(int o in col)
    {
        Console.WriteLine(o);
        if (o == 0)
            continue;
    }
}

public void ForEachBreak(int[] col)
{
    foreach(int o in col)
    {
        Console.WriteLine(o);
        if (o == 0)
            break;
    }
}

public void SwitchIt(int value)
{
    switch(value)
    {
    case 0:
        Console.Write("0");
        break;
    case 1:
        Console.Write("1");
        break;
    default:
        Console.Write("default");
        break;
    }
}

posted on Wednesday, May 12, 2004 12:51:00 AM UTC  #    Comments [9]
 Monday, May 10, 2004

I have just finished a CodeSmith template that "automatically" generates empty tests case for a given type.

This template does a little bit more than just enumerating the available methods: it explores MSIL using RAIL and creates test case following the given rules:

  • if the IL instruction is a conditional branch, create a test case for both possibilities (true/false case)
  • if the IL instruction throws, create a test case expecting the exception,
  • if the IL instruction is returning, create a test case that checks the returned value

Those rules are quite simplistic but can already generate a "huge" number of test case automatically. Each test case comes with a piece of documentation and the method IL code where the target instruction has been set in bold. Currently, the documentation contains IL code, but in the future it would be nicer to output real code, using Reflector for example.

In order to make the template work, you need to put RAIL assemblies and the AssemblyHelper assembly in the CodeSmith directory.

Here's a quick example. The method:

public void ABitMoreComplext(bool goForIt)
{
    if (goForIt)
        throw new Exception();
    else
        Console.Write("did not throw");
        // other instruction 
    Console.Write("hello");
}

and the resulting output in the generated class:

        
        /// <summary>
        /// Tests ABitMoreComplext method when condition is executed as true
        /// (see remarks).
        /// </summary>
        /// <remark>
        /// <para>
        /// Not implemented
        /// </para>
        /// <code>
        /// ldarg.1
        /// <b>brfalse.s</b>
        /// newobj
        /// throw
        /// ldstr
        /// call
        /// ldstr
        /// call
        /// ret
        /// </code>
        /// </remarks>
        [Test]
        [Ignore]
        public void ABitMoreComplextIfTrue1()
        {
            throw new NotImplementedException();
        }
        /// <summary>
        /// Tests ABitMoreComplext method when condition is executed as true
        /// (see remarks).
        /// </summary>
        /// <remark>
        /// <para>
        /// Not implemented
        /// </para>
        /// <code>
        /// ldarg.1
        /// <b>brfalse.s</b>
        /// newobj
        /// throw
        /// ldstr
        /// call
        /// ldstr
        /// call
        /// ret
        /// </code>
        /// </remarks>
        [Test]
        [Ignore]
        public void ABitMoreComplextIfFalse1()
        {
            throw new NotImplementedException();
        }
        /// <summary>
        /// Tests that the ABitMoreComplext method throws (see remarks)
        /// </summary>
        /// <remark>
        /// <para>
        /// Not implemented
        /// </para>
        /// <code>
        /// ldarg.1
        /// brfalse.s
        /// newobj
        /// <b>throw</b>
        /// ldstr
        /// call
        /// ldstr
        /// call
        /// ret
        /// </code>
        /// </remarks>
        [Test]
        [Ignore]
        [ExpectedException(typeof(Exception))]
        public void ABitMoreComplextThrow3()
        {
            // don't forget to update the exception type.
            throw new NotImplementedException();
        }

ps: The template is called TestFixture and is in the Templates directory in the MbUnit CVS.

 

posted on Tuesday, May 11, 2004 4:25:00 AM UTC  #    Comments [13]

A co-worker, Jacques Theys, sent me this link:

"GPGPU stands for General-Purpose computation on GPUs. With the increasing programmability of commodity graphics processing units (GPUs), these chips are capable of performing more than the specific graphics computations for which they were designed. They are now capable coprocessors, and their high speed makes them useful for a variety of applications. The goal of this page is to catalog the current and historical use of GPUs for general-purpose computation."

 

posted on Tuesday, May 11, 2004 12:17:00 AM UTC  #    Comments [0]

MbUnit has a Visual Studio Add-In using the NUnitAddIn framework. Setting the framework is done through the following steps:

  1. Get the latest NUnitAddIn installed on your machine,
  2. Copy the MbUnit binaries to the NUnitAddIn folder,
  3. Edit the NUnitAddIn.config file as follows:
    <?xml version="1.0"?>
    <configuration>
      <nunitaddin>
        <frameworktestrunners>
          <testRunner name="MbUnit"
                         typeName="MbUnit.AddIn.MbUnitTestRunner" 
                         assemblyPath="MbUnit.AddIn.dll"  />
          <testRunner name="NUnit"
                         typeName="NUnitAddIn.NUnit.TestRunner.SimpleNUnitTestRunner" 
                         assemblyPath="NUnitAddIn.NUnit.dll"  />
          ...
        </frameworktestrunners>
      </nunitaddin>
    </configuration>

That's it. You can now right click on an assembly, namespace or fixture and execute it using "Run Tests...".

posted on Monday, May 10, 2004 12:54:00 PM UTC  #    Comments [6]

The major addition of this release if the implementation of a Visual Studio Add-in.

Download the files.

posted on Monday, May 10, 2004 12:40:00 PM UTC  #    Comments [1]

As GPU power goes "exponentially" up, using it as a number cruncher becomes a reality.

http://www.cs.washington.edu/homes/oskin/thompson-micro2002.pdf

posted on Monday, May 10, 2004 12:36:00 PM UTC  #    Comments [1]
 Sunday, May 09, 2004

The last few days have been very exciting for MbUnit. I have been working (remotely) with Jamie Cansdale, creator of NUnitAddIn, to create a Visual Studio Add-in for MbUnit. It turned out to be surpringly simple, thanks to the extensible architecture of NUnitAddIn and the expertise of Jamie.

A quick NUnitAddIn introduction

NUnitAddIn is not just an Add-in for NUnit as it's name seems to tell. It is far more than that. It is a extensible framework to build Add-ins. All the words are important here: extensible, because it is designed to accept any type of Add-in (at least test runners) and framework because it takes care of all the complicated/technical task of launching processes, attaching debuggers, etc. In fact, writing an Add-in with NUnitAddIn is as simple as implementing an interface!

Add-in How-to

I will give here a detailled how-to on the Add-in creation. This is the summary of few hours of coding and dozens of MSN messages with Jamie Cansdale (very active support!). Now let's go for the fun (I will assume you have NUnitAddIn installed in c:\Program Files\NUnitAddIn)

Setup the project

  1. Create a new Assembly project and name it as you like. In this example, it will be named MbUnit.AddIn
  2. Add the following references
    • NUnitAddIn.TestRunner.dll
    • NUnitAddIn.TestRunner.Framework.dll
  3. Change to ouput directory to the NUnitAddIn directory: Projet -> Properties -> Common Properties -> Output Path -> Select NUnitAddIn directory
  4. Make the assembly strongly named

Setup NUnitAddIn

You need to edit NUnitAddIn.config in the NUnitAddIn directory (do not edit NUnitAddIn.exe.config). The file looks like this:

<?xml version="1.0"?>
<configuration>
  <nunitaddin>
    <frameworktestrunners>
      <testrunner name="NUnit"
                     typeName="NUnitAddin.NUnit.TestRunner.SimpleNUnitTestRunner" 
                     assemblyPath="NUnitAddin.NUnit.dll"  />
      ...
    </frameworktestrunners>
  </nunitaddin>
</configuration>

Add your Add-in on top of the "food chain":

<?xml version="1.0"?>
<configuration>
  <nunitaddin>
    <frameworktestrunners>
      <testrunner name="MbUnit"
                     typeName="MbUnit.AddIn.MbUnitTestRunner" 
                     assemblyPath="MbUnit.AddIn.dll"  />
      <testrunner name="NUnit"
                     typeName="NUnitAddin.NUnit.TestRunner.SimpleNUnitTestRunner" 
                     assemblyPath="NUnitAddin.NUnit.dll"  />
      ...
    </frameworktestrunners>
  </nunitaddin>
</configuration>

Every is now setup. NUnitAddIn will use the MbUnit.AddIn.MbUnitTestRunner class as test runner.

Getting started with ITestRunner

The last step of the job is to implement ITestRunner. We will name our runner accordingly to the name with have putted in the config file.

  1. Create the class
    using NUnitAddIn.TestRunner.Framework;
    
    public class MbUnitTestRunner : ITestRunner, MarshalByRefObject
    {...}
  2. Tag the class with the assemblies used by your test runner using the DependencyAttribute attribute. For MbUnit there are quite a few:
    [
    DependentAssembly("NUnitAddin.TestRunner"),
    DependentAssembly("NUnitAddin.TestRunner.Framework"),
    DependentAssembly("QuickGraph.Exceptions"), 
    DependentAssembly("QuickGraph.Concepts"),
    DependentAssembly("QuickGraph.Predicates"),
    DependentAssembly("QuickGraph.Collections"),
    DependentAssembly("QuickGraph.Representations"),
    DependentAssembly("QuickGraph.Algorithms"),
    DependentAssembly("QuickGraph.Serialization"),
    DependentAssembly("QuickGraph"),
    DependentAssembly("MbUnit.Core")
    ]
    public class MbUnitTestRunner : MarshalByRefObject, ITestRunner
    
    The two reference to NUnitAddin.TestRunner and NUnitAddIn.TestRunner.Framework are obligatory.
  3. Make the object "long living" by making InitializeLifetimeService return null:
    public class MbUnitTestRunner : ITestRunner, MarshalByRefObject
    {
        public override Object InitializeLifeTimeService()
        {
            return null; 
        }
    }
  4. ITestRunner define two methods, Abort and Run. Abort does not need to be implemented, so yoiu can throw a NotImplementedException in it. Run is where the job is done.
    public void Abort() 
    { 
        throw new NotImplementedException(); 
    } 
    
    public TestResultSummary Run( 
        ITestListener testListener, 
        ITraceListener traceListener, 
        string assemblyPath, 
        string testPath 
    ) 
    {
        ...
    }
    In the Run method, testListener is used to send test results to NUnitAddIn, ITraceListener is used to ouput messages to the console window, assemblyPath is the path to the test assembly and testPath is a string describing what has to be tested formatted as follows:
    ('N' | 'T' | 'M') : Type
    For example, values of testPath can be
    • N:MyTests.Tests, the namespace (and sub-namespaces) MyTests.Tests has to be run,
    • T:MyTests.Tests.SimpleFixture, the class SimpleFixture has to be run,
    • M:MyTests.Tests.SimpleFixture.SomeTest, the method SimpleFixture.SomeTest has to be run
    • null, the entire assembly is run
  5. Let's start with an "hello world" test runner:
    public TestResultSummary Run( 
        ITestListener testListener, 
        ITraceListener traceListener, 
        string assemblyPath, 
        string testPath 
    ) 
    {
        traceListener.WriteLine("Hello World!");
    }
    

We are ready to make the first run of the Add-in. Open you dummy test project and right click either on the assembly, on a namespace, a type or a method and hit the "Run Tests..." rocket. If everything goes to plan, you should something like this appear in the output window:

------ Test started: Assembly: MbUnit.Tests.dll ------
Hello World!
---------------------- Done ----------------------

If you are lucky it worked out-of-the box, otherwize the next section deals with the Add-in debugging.

Debugging the Add-in

Different failure can appear at different levels. I have encountered several but hopefully, I had Jamie on my back helping me all the way. Here's a simple procedure:

  1. Add a break point on the "Hello World" line inside the Run method,
  2. Right-click on a test class, choose Test With... -> Debugger. If you are lucky, the debugger will hit the break point and you can do "classic" debugging.
  3. If the debugger did not hit the break point, it is likely that NUnitAddIn failed to load the Add-In. You need to make the debugger break on exceptions:
    1. go to Debug -> Exceptions
    2. choose Commmon Language Runtime
    3. When exception is thrown, break into debugger
  4. Run the tests again, this should give you the exception that make the Add-in loading fail.

Important note: when you recomile your project, you may have an error saying the assembly file cannot be copied because it is used by another process. At this point, you need to restart NUnitAddIn. To do this, right click on the rocket icon in the taskbar and click "Close". Recompile and yes it works!

Implementing the Run method

The rest of the work is mainly up to you. You need to load the assembly, look for the test fixture according to the "testPath" and execute them. The important thing is that the notification is done throught ITestListener.

Just for the fun, here's the output of the Add-in on the TestFixtureTest in MbUnit.Tests assembly:

------ Test started: Assembly: MbUnit.Tests.dll ------
C:\Documents and Settings\Peli\Mes documents\Tigris\mbunit\src\MbUnit.Tests\bin\StrongDebug\MbUnit.Tests.dll: [mbunit] Test Execution
[mbunit][setup] Load C:\Documents and Settings\Peli\Mes documents\Tigris\mbunit\src\MbUnit.Tests\bin\StrongDebug\MbUnit.Tests.dll assembly.
[mbunit][setup] Exploring types for fixtures.
[mbunit][setup] Setup Successfull, starting 1 tests.
[fixture] TestFixtureAttributeTest
[start] TestFixtureAttributeTest.SetUpMethod.TestMethod.TearDownMethod
[success] TestFixtureAttributeTest.SetUpMethod.TestMethod.TearDownMethod
[start] TestFixtureAttributeTest.SetUpMethod.FailedTest.TearDownMethod
[failure] TestFixtureAttributeTest.SetUpMethod.FailedTest.TearDownMethod
TestCase 'TestFixtureAttributeTest.SetUpMethod.FailedTest.TearDownMethod' failed: 
Equal assertion failed.
[[0]]!=[[1]]
MbUnit.Core.Exceptions.NotEqualAssertionException
C:\Documents and Settings\Peli\Mes documents\Tigris\mbunit\src\MbUnit.Core\Framework\Assert.cs(649,0): at MbUnit.Core.Framework.Assert.FailNotEquals(Object expected, Object actual, String format, Object[] args)
C:\Documents and Settings\Peli\Mes documents\Tigris\mbunit\src\MbUnit.Core\Framework\Assert.cs(208,0): at MbUnit.Core.Framework.Assert.AreEqual(Int32 expected, Int32 actual, String format, Object[] args)
C:\Documents and Settings\Peli\Mes documents\Tigris\mbunit\src\MbUnit.Core\Framework\Assert.cs(220,0): at MbUnit.Core.Framework.Assert.AreEqual(Int32 expected, Int32 actual)
c:\documents and settings\peli\mes documents\tigris\mbunit\src\mbunit.tests\testfixtureattributetest.cs(33,0): at MbUnit.Tests.TestFixtureAttributeTest.FailedTest()

1 succeeded, 1 failed, 0 skipped, took 0,00 seconds.


---------------------- Done ----------------------
posted on Sunday, May 09, 2004 11:13:00 PM UTC  #    Comments [3]
 Saturday, May 08, 2004

Drawing a graph, although it sounds intuitive, is a tricky task. It usually involves a number of sophisticated algorithms and even more numerous parameters to set up the layout.

QuickGraph comes with a Managed C++ wrapper of Graphviz, a famous graph drawing library from AT&T. In this blog, I will show how to draw a graph in a few lines.

Let's build a dependency graph between some good old C files:

// create a new adjacency graph
AdjacencyGraph g = new AdjacencyGraph(false);
// adding files and storing names
IVertex boz_h = g.AddVertex(); 
IVertex zag_cpp = g.AddVertex(); 
IVertex yow_h = g.AddVertex();
...

// adding dependencies
g.AddEdge(dax_h, foo_cpp); 
g.AddEdge(dax_h, bar_cpp); 
...

At this point, the graph structure is built and ready to be drawed by graphviz. You need to create an instance of QuickGraph.Algorithms.Graphviz.GraphvizAlgorithm and call it's write method:

// creating graphviz algorithm
GraphvizAlgorithm gw = new GraphvizAlgorithm(
    g, // graph to draw
    ".", // output file path
    GraphvizImageType.Png // output file type
    );
// outputing to graph.
gw.Write("filedependency");

And the result is:

That's not so bad but we would like to see the names of the files. First thing to do, is to tell QuickGraph to produce NamedVertex vertices instead of Vertex. This is done by feeding the AdjacencyGraph constructor with two class factories, one for the vertices, one for the edges:

AdjacencyGraph g = new AdjacencyGraph(
    new NamedVertexProvider(),
    new EdgeVertexProvider(),
    false);

The NamedVertex class a Name property that we can use to store the name of the file:

// adding files and storing names
NamedVertex boz_h = (NamedVertex)g.AddVertex();     boz_h.Name = "boz.h"; 
NamedVertex zag_cpp = (NamedVertex)g.AddVertex();   zag_cpp.Name = "zag.cpp";
NamedVertex yow_h = (NamedVertex)g.AddVertex();     yow_h.Name = "yow.h";

The last step is add attach an event handler to the event of GraphvizAlgorithm that renders the vertices and add the name property:

// outputing graph to png
GraphvizAlgorithm gw = new GraphvizAlgorithm(
    g, // graph to draw
    ".", // output file path
    GraphvizImageType.Png // output file type
    );
gw.FormatVertex +=new FormatVertexEventHandler(gw_FormatVertex);
gw.Write("filedependency");
}
private void gw_FormatVertex(object sender, FormatVertexEventArgs e)
{
    NamedVertex v = (NamedVertex)e.Vertex;
    e.VertexFormatter.Label = v.Name;
}

and now the result is much better:

posted on Saturday, May 08, 2004 10:10:00 AM UTC  #    Comments [2]
 Friday, May 07, 2004

Let's have some fun with graph theory. Today, I'm showing how to generate a random maze with Quickgraph. Before going into the code, let see how we are going to make it.

The maths

Consider that you have a regular lattice like in the image below. If you consider each edge as a path, the lattice represents a highly connected network. The question is: which edge should you delete to make it a maze ?

The answer to this questions is trivial in terms of graph theory: you just need to extract a tree out of the graph and this will be a maze.  In fact in a tree, there is only 1 way from the root to each of the leaf, like in mazes. This leaves us with the problem of extracting a tree from a graph.

The maze generation example was originaly brought up by David Wilson (a researcher from Microsoft). He has designed an efficient algorithm, known as Cycle-Popping Tree Generator, for extracting random tree out of graphs. This algorithm is implemented in QuickGraph so we have all the tools on our hand to start solving the problem.

The code

Let's start by building the graph and the lattice. For the cycle popping algorithm, we need a BidirectionalGraph (a graph where you can iterate the out-edges and the in-edges of the vertices). For the lattice, we create a two dimensional array of vertices and finally, we store the vertex -> lattice index relation into a Hashtable:

// We need a few namespaces for QuickGraph 
using QuickGraph.Concepts;
using QuickGraph.Concepts.Traversals;
using QuickGraph.Algorithms.RandomWalks;
using QuickGraph;
using QuickGraph.Providers;
using QuickGraph.Collections;
using QuickGraph.Representations;

public class MazeGenerator
{
    // the bidirecitonal graph
    private BidirectionalGraph graph = null;
    // 2D array of vertices
    private IVertex[,] latice;
    // v -> (i,j)
    private Hashtable vertexIndices = null;

Next, we write the method that will populate the graph. If the lattice has m rows and n columns, the method will create m*n vertices and (m-1)*(n-1)*2 edges to link those vertices:

public void GenerateGraph(int rows, int columns)
{
    this.latice=new IVertex[rows,columns];
    this.vertexIndices = new Hashtable();
    this.graph = new BidirectionalGraph(false); // false = does not allow parallel edges

    // adding vertices
    for(int i=0;icolumns;++j)
        {
            IVertex v =this.graph.AddVertex();
            this.latice[i,j] = v;
            this.vertexIndices[v]=new DictionaryEntry(i,j);
        }
    }

    // adding edges
    for(int i =0;icolumns-1;++j)
        {
            this.graph.AddEdge(latice[i,j], latice[i,j+1]);
            this.graph.AddEdge(latice[i,j+1], latice[i,j]);
            this.graph.AddEdge(latice[i,j], latice[i+1,j]);
            this.graph.AddEdge(latice[i+1,j], latice[i,j]);
        }
    }
    ...

There is a bit of index gymnastics in the code above, but drawing it on a sheet of paper should make things clear. I will not focus on the drawing code on this blog: I'm using basic features of System.Drawing namespace, nothing really "extreme". So back to our maze problem, we need to apply the cycle-popping algorithm to generate a maze.

Cycle-popping algorithm

The cycle poping algorithm is implement in the QuickGraph.Algorithms.RandomWalks.CyclePoppingRandomTreeAlgorithm class. Using this algorithm is quite straightforward:

// (outi,outj) is the coordinate of the exit vertex in the lattice
// (ini,inj) is the coordinate of the entry vertex in the lattice
public void GenerateWalls(int outi, int outj, int ini, int inj)
{
    // we build the algo and attach it to the graph
    CyclePoppingRandomTreeAlgorithm pop = new CyclePoppingRandomTreeAlgorithm(this.graph);

    // finding the root vertex
    IVertex root = this.latice[outi,outj];
    if (root==null)
        throw new ArgumentException("outi,outj vertex not found");

    // this lines lanches the tree generation 
    pop.RandomTreeWithRoot(root);

At this point, pop contains a dictionary which associates each vertex to it's successor edge in the tree. Remember that the tree is directed towards the root here. This dictionary has two roles: it contains the edges that are part of the maze (that's what we needed) and even better you can build the way-out using the dictionary by following the successors until you hit the root:

    // we add two fields to the class:
    private VertexEdgeDictionary successors = null;
    private EdgeCollection outPath = null;
    ...
    ///////////////////////////////////
    // GenerateMaze continued
    // storing the successors
    this.successors = pop.Successors;

    // build the path to ini, inj
    IVertex v = this.latice[ini,inj];
    if (v==null)
    throw new ArgumentException("ini,inj vertex not found");

    // building the solution path
    this.outPath = new EdgeCollection();
    while (v!=root)
    {
        IEdge e = this.successors[v];
        this.outPath.Add(e);
        v = e.Target;
    }
}

That's it. We can now draw the walls of the maze and draw the solution on top. Thank you Mister Propp and Mister Wilson! (The source of this example is available in the QuickGraph CVS)

posted on Friday, May 07, 2004 11:13:00 PM UTC  #    Comments [8]
 Wednesday, May 05, 2004

MbUnit features a specialized fixture for testing IEnumerable/IEnumerator implementations. This fixtures does a number of test automatically to ensure that the implementation follows the enumerator specification.

In order to use the fixture, you must

  1. Tag your class with EnumerationFixture,
  2. Tag some methods with DataProvider attribute. Those methods will provide data to be added to the collections,
  3. Tag some methods with CopyToProvider attribute. Those methods will copy the data feeded as argument into a collection. The returned collection will be the tested collection.
  4. That's it!

In this example, we use the Data method to provide the data. The enumeration of ArrayList and int[] is tested.

[EnumerationFixture]
public class EnumerationFixtureAttributeAttributeTest
{
    private Random rnd = new Random();
    private int count = 100;
    [DataProvider(typeof(ArrayList))]
    public ArrayList Data()
    {
        ArrayList list = new ArrayList();
        for(int i=0;i<count;++i)
        list.Add(rnd.Next());
        return list;
    }
[CopyToProvider(typeof(ArrayList))] public ArrayList ArrayListProvider(IList source) { ArrayList list = new ArrayList(source); return list; } [CopyToProvider(typeof(int[]))] public int[] IntArrayProvider(IList source) { int[] list = new int[source.Count]; source.CopyTo(list,0); return list; } }
posted on Wednesday, May 05, 2004 9:45:00 PM UTC  #    Comments [1]
 Monday, May 03, 2004

MbUnit comes with several CodeSmith  templates.The AssertWrapper template creates an strongly-typed assertion wrapper using Reflection. This enables the tester to quickly build "specialized" assertion wrapper for his classes.

The template generates an assertion method for each public property of the class. It adapts the name of the way assertion are handled depending on the type of the property. Below, is the wrapper generated for System.Collections.ICollection:

using MbUnit.Core.Framework;
using System.Collections;
namespace MbUnit.Core.Framework
{
 /// <summary>
 /// Assertion helper for the see <cref="ICollection"/> class.
 /// </summary>
 /// <remarks>
 /// <para>
 /// This class contains static helper methods to verify assertions on the
 /// <see cref="ICollection"/> class.
 /// </para>
 /// <para>
 /// This class was automatically generated. Do not edit (or edit the template).
 /// </para>
 /// </remarks>
 public sealed class ICollectionAssert
 {
  #region Private constructor
  private ICollectionAssert
  {}  
  #endregion
  /// <summary>
  /// Verifies that the property value <see cref="ICollection.Count"/>
  /// of <paramref name="expected"/> and <paramref="actual"/> are equal.
  /// </summary>
  /// <param name="expected"/>
  /// Instance containing the expected value.
  /// </param>
  /// <param name="actual"/>
  /// Instance containing the tested value.
  /// </param>
  public static void AreCountEqual(
   ICollection expected,
   ICollection actual
   )
  {
   Assert.IsNotNull(expected);
   Assert.IsNotNull(actual);
   AreCountEqual(expected.Count,actual);
  }
  ...
  
  /// <summary>
  /// Verifies that the property value <see cref="ICollection.IsSynchronized"/>
  /// is true.
  /// </summary>
  /// <param name="actual"/>
  /// Instance containing the expected value.
  /// </param>
  public static void IsSynchronized(
   ICollection actual
   )
  {  
   Assert.IsNotNull(actual);
   Assert.IsTrue(actual.IsSynchronized,
        "Property IsSynchronized is false");
  }
  ...
}
posted on Tuesday, May 04, 2004 2:58:00 AM UTC  #    Comments [1]
 Sunday, May 02, 2004

MbUnit has a decorator that enables you to run you tests against different cultures, i.e. to test that your code is correctly globalized. This is done by taggin the test methods with a MultipleCultureAttribute decorator. This attribute takes a comma separated list of culture names and it will run the test for each of the culture. 

The example below shows how this decorator can test methods that are not correctly globalized.

[TestFixture]
public class MultipleCultureAttributeTest
{
    [Test]
    [ExpectedException(typeof(AssertionException))]
    [MultipleCulture("en-US,de-DE")]
    public void TestConvertFromString()
    {
        string input="2.2";
        double output = double.Parse(input);
        Assert.AreEqual(2.2, output);
    }
    [Test]
    [ExpectedException(typeof(AssertionException))]
    [MultipleCulture("en-US,de-DE")]
    public void TestConvertToString()
    {
        double input = 2.2;
        string output= string.Format("{0}",input);
        Assert.AreEqual("2.2",output); 
    }
}
posted on Monday, May 03, 2004 2:44:00 AM UTC  #    Comments [0]
 Friday, April 30, 2004

Unit Tests and Debug.Assert don't come usually work well together, specially if Debug.Assert pops out a dialog window that stops the execution of tests. MbUnit features a new test decorator that "digests" Debug.Assert calls and "translate" them for MbUnit. Simply tag the test that could trigger Debug.Assert with ExpectedDebugAssertAttribute.

[TestFixture]
public class ExpectedDebugAssertionAttributeTest
{
    [Test]
    [ExpectedDebugAssertion]
    public void ThrowAssertion()
    {
         Debug.Assert(false,"Testing assertion redirection");
     }
}

In the background, the decorator stores the listener in a temporary collection, emptis the Debug.Listeners collection and adds a simple listener that will throw in case of failure. When finishes, Debug.Listeners is rolledback.

The test method ThrowAssertion will fail if we do not trap the exception with ExpectedExceptionAttribute. In fact, in MbUnit, you can chain decorators:

[TestFixture]
public class ExpectedDebugAssertionAttributeTest
{
    [Test]
    [ExpectedException(typeof(AssertionException))] // this will trap the exceptoin
    [ExpectedDebugAssertion] // this will filter Debug.Assert to AssertionException
    public void ThrowAssertion()
    {
         Debug.Assert(false,"Testing assertion redirection");
     }
}

Attention, the order of declaration of decorators is important!

posted on Saturday, May 01, 2004 4:57:00 AM UTC  #    Comments [1]

MbUnit features a new test decorator that asserts that the duration of the test is less than some values. DurationAttribute usage is quite intuitive as shown in the example below:

[TestFixture]
public class DurationAttributeTest
{
    [Test]
    [Duration(1,"This method succeeds (has 1 second to succeed")]
    public void EmptyMethod()
    {}

   [Test]
   [Duration(0,"This method will fail because it will  run in more that 0 seconds!")]
   public void EmptyMethodFails()
   {
      Console.WriteLine("Take your time");
   }
}
posted on Saturday, May 01, 2004 4:47:00 AM UTC  #    Comments [3]

My blog is on (will be soon) the MSDN Belux site :)

http://www.microsoft.com/belux/fr/msdn/community/blogs.mspx

posted on Friday, April 30, 2004 11:58:00 PM UTC  #    Comments [0]

The TypeFixture lets you write a fixture for specific type and apply to a number of instance of this type.This fixture is particularly usefull for writing fixtures of interfaces and apply it to all the types that implement the interface.

In this tutorial, we are going to write a fixture for the IEnumerable interface (note that this interface is best tested with EnumerationFixture).

Fixture logic

The TypeFixture has the following execution logic:

  1. (optional)Set-up the fixture, (SetUpAttribute),
  2. Get an instance of the tested type provided by the user (ProviderAttribute),
  3. Get instances of the tested type provided by a factory (ProviderFactoryAttribute),
  4. Run test method with this instance as argument (TestAttribute)
  5. (optional)Teardown fixture (TearDownAttribute)
Step 1: Creating the fixture

Create a new class EnumerableTest and tag it with TypeFixture. The TypeFixture attribute takes the tested type as parameter:

using System;
using System.Collections;
using MbUnit.Core.Framework;
using MbUnit.Framework;

[TypeFixture(typeof(IEnumerable))]
public EnumerableFixture
{
}
Step 2:  Create providers

MbUnit needs instance of the tested type to feed them into the different tests. Creating those instances is the job of tester. To do so, you can either

  • write a method in the fixture, tagged with ProviderAttribute that returns an instance of the tested type,
  • give the type of an instance factory that will be used to "produce" new instances
  • or do both appraoch

We start by writing two methods that return respectively and enumerator on a empty list and non-empty list:

using System;
using System.Collections;
using MbUnit.Core.Framework;
using MbUnit.Framework;

[TypeFixture(typeof(IEnumerable))]
public EnumerableFixture
{
    [Provider(typeof(IEnumerable))]
    public ArrayList ProviderEmptyArrayList()
    {
        return new ArrayList();
    }

    [Provider(typeof(IEnumerable))]
    public ArrayList ProviderArrayList()
    {
        ArrayList list = new ArrayList();
        list.Add(0);
        list.Add(1);
        return list;
    }
}

The disadvantage of "hardcoding" methods in the fixture is that we cannot reuse the code for other fixture, for example, for the IList fixture. To avoid this problem you can wrap you "generation" methods in a class factory and use the ProviderFactory to tell MbUnit to use this factory:

using System;
using System.Collections;
using MbUnit.Core.Framework;
using MbUnit.Framework;

public class ArrayListFactory
{
    public ArrayList Empty
    {
        get
        {
            return new ArrayList();
        }
    }

    public ArrayList TwoElems
    {
        get
        {
            ArrayList list = new ArrayList();
            list.Add(0);
            list.Add(1);
            return list;
        }
    }
}

[TypeFixture(typeof(IEnumerator))]
[ProviderFactory(typeof(ArrayListFactory), typeof(IEnumerable))]
public EnumeratorFixture
{
}

That's much better because we can reuse the factory for other fixtures. Of course, you can attach an arbitrary number of factories and provider methods.

Step 3: Add some tests

Add the unit tests as usuals on the IEnumerable instance. These methods must take the tested type the tested type as argument.

Here we check that the enumerator throws if Current is called while the cursor if before the first element or past the last element:

...
[TypeFixture(typeof(IEnumerable))]
[ProviderFactory(typeof(ArrayListFactory), typeof(IEnumerable))]
public EnumerableFixture
{
    ...

    [Test]
    [ExpectedException(
         typeof(InvalidOperationException),
         "Current called while cursor is before the first element"
    )]
    public void CurrentCalledBeforeMoveNext(IEnumerable en)
    {
          IEnumerable er = en.GetEnumerator(); 
          en.Current;
    }

    [Test]
    [ExpectedException(
         typeof(InvalidOperationException),
         "Current called while cursor is past the last element"
    )]
    public void CurrentCalledBeforeMoveNext(IEnumerable en)
    {
          IEnumerable er = en.GetEnumerator(); 
          while(en.MoveNext());
          en.Current;
    }
}
Step 4: Compile and run

Compile and load in the GUI. MbUnit will scan the providers and create a fixture for each one of them.

posted on Friday, April 30, 2004 9:40:00 PM UTC  #    Comments [4]

This is a step-by-step tutorial to create your first MbUnit test fixture. (Note for NUnit, csUnit user: it is the same syntax).

Step 1: Create and set-up a project
  • Create a library project (assembly) in your favorite .Net language (here it will be C#).
  • Add the following references:
Step 2: Create a TestFixture class

Create a new class MyFirstTest, and tag it with the attribute TestFixture. This will tell  MbUnit that this class contains tests to be executed.

using MbUnit.Core.Framework;
using MbUnit.Framework;

[TestFixture("This is my first test")]
public class MyFirstTest
{
}
Step 3: Add test methods

At this point, MyFirstTest does not have any test. Let's add a method that check that 1+1 = 2. To do so, we add the method OnePlusOneEqualTwo. In the test methods, you can use the assertion checks provided by the Assert static helper class:

[TestFixture("This is my first test")]
public class MyFirstTest
{
    [Test]
    public void OnePlusOneEqualTwo()
    {
         Assert.AreEqual(2, 1+1, "This is an error message");
    }
}

The signature of  OnePlusOneEqualTwo is important, it must be

public void MethodName(void);
Step 4: Running the tests

Once you have compiled the assembly, launch the MbUnit gui. Drag and drop the dll or use context menu to load the test assembly. The tree of available tests should instantly appear on the window. The GUI scans the loaded assembly for types tagged with TestFixture attribute and populates the tree. The namespace are reflected into nodes in the tree.

Hit run to launch the tests. When a test is run succesfully, the background of it's tree icon is turning green, this color propagated to the parents. However, if a test fails, the icon turns red and the parents are also turned red. 

To have informating about a failed test run, click on the node that failed and take a look at the exception. 

posted on Friday, April 30, 2004 8:43:00 PM UTC  #    Comments [12]
 Thursday, April 29, 2004

MbUnit now features several new assertions that touch different aspects of the applications. They provide new tool to easily add complicated assertions into your unit tests. All the new asssertions usually come under two version: the positive and negative "Not" version.

Includsion: Between and In (Assert class)

Two new assertions in Assert: Between and In which behaves as their SQL cousins:

int i=0;
Assert.Between(i, 1, 10);

int[] list = new int{1,2,3};
Assert.In(0, list);

String: StringAssert class

String is a very special type that totally deserves it's own assertions. Using Regular expression (System.Text.RegularExpression.Regex class), we can assert for complicated patterns. For example, checking for SQL injection in a string.

StringAssert.IsNotEmpty("");       // asserts that the string is not empty,
StringAssert.Like("hello", @"\w"); // asserts if it matches a regular expression
StringAssert.FullMatch("12-2344-21",@"\d{2}-\d{4}-\d{2}");// asserts that the match is full

Security: SecuAssert class

Performs some basic security based assertion: check that user is in role, check authentication, etc...

SecuAssert.WindowsIsInAdmin(); // asserts that is in administrator role
SecuAssert.IsAuthenticated(); // asserts that is authenticated
...

Reflection: RefleAssert class

Asserts that types can be assigned to each other, are instance of, or contains desired members:

Type parent;
Type child;

RefleAssert.IsAssignableFrom(parent, child); // asserts that parent is assignable from child
RefleAssert.HasMethod(typeof(String), "Substring", int, int);// asserts that System.String posseses Substring(int, int) method

Performance: PerfAssert class

Provides timing assertions. In the future it might also include memory related assertions:

CountDownTimer cdt = PerfAssert.Duration(10); // asserting that the duration to cdt.Close will last less that 10secs
...
cdt.Stop(); // throws if lastes more that 10 secs.

Data: DataAssert class

Data assertions compare DataSet, DataTable, DataRow and DataColumns content and schema:

DataSet ds;
DataSet ds2;

DataAssert.AreSchemaEqual(ds,ds2); // asserts that schemas of ds, ds2 are equal
DataAssert.AreDataEqual(ds,ds2);   // asserts that data in ds,ds2 are equal
DataAssert.AreEqual(ds,ds2);       // asserts that data and schema of ds,ds2 are equal

DataTable t,t2;
DataAssert(t,t2);

XML assertions: XmlAssert class

Xml comparaison is entirely done by the XmlUnit project from http://xmlunit.sourceforge.net

Formating error message

Assertion that accepts an error message support a "String.Format" like syntax: you can pass a format string and arguments:

string name="Marc";
Assert.AreEqual("John",Marc,"The name {0} does not match {1}", "John",name);

All suggestions for other assertions are welcome...

posted on Friday, April 30, 2004 5:17:00 AM UTC  #    Comments [9]

Consider the problem writing a unit test for the IList.Add method. At first sight this is trivial (as an example, we check that IList.Add supports null reference):

[TypeFixture(typeof(IList))]
public class ListTest
{
   [Test("List accepts null values")]
   public void AddNull(IList list)
   {
       list.Add(null);
       ...
   }
}

Now what about the Readonly and the FixedSize wrapper of ArrayList. They implement IList, but calling IList.Add on them will throw a NotSupportedException. Using the classic ExpectedExceptionAttribute technique, the only solution is to create a special fixture for read-only and fixed size wrappers, and that involves a lot of code duplication.

To tackle this problem, I have added ConditionalExceptionAttribute, which expects an exception if a predicate is true. The predicate is define by a method of the fixture that returns a boolean. This solution is simple and avoids the duplicate of unit tests when possible. Let's addapt the example with the new decorator:

[TypeFixture(typeof(IList))]
public class ListTest
{
   public bool IsReadOnly(IList list)
   {
       return list.ReadOnly;
   }

   [Test("List accepts null values")]
   [ConditionalException(typeof(NotSupportedException),"IsReadOnly")]
   public void AddNull(IList list)
   {
       list.Add(null);
       ...
   }
}

When the test will be executed, if list.ReadOnly is true, the framework will expect to receive a NotSupportedException, but if it is false, he will not check for exception. Note that the parameters of the predicate must match the parameters of the test method and it must return a bool.

posted on Thursday, April 29, 2004 11:35:00 PM UTC  #    Comments [3]
 Wednesday, April 28, 2004

Let's consider a simple fixture with a unit test that must throw. In this case, we use the ExpectedExceptionAttribute to tell the framework that the method should throw:

[TestFixture]
public class MyFixture
{
    [Test]
    [ExpectedException(typeof(Exception))]
    public void ThisMethodThrows()
    { ... }
}

ExpectedExceptionAttrribute is called a Decorator attribute because it decorates and alter the behavior of a test. Another commonly used decorator is IgnoreAttribute to ignore a test.

In MbUnit, other decorators are available. Here I describe two of those: RepeatAttribute and ThreadedRepeatAttribute. RepeatAttribute will make the execution of the test repeated the desired number of times in the same thread while ThreadedRepeatAttribute will launch simultaneously a desired number of threads that will execute the method. RepeatAttribute create a sequence of execution, ThreadedRepeatAttribute create a parallel execution.

    [Test]
    [Repeat(10)] // this will make the RepeatedTest executed 10 times
    public void RepeatedTest()
    { ... }


    [Test]
    [ThreadedRepeat(10)] // this will make the RepeatedTest executed in 10 concurent threads
    public void AmIThreadSake()
    { ... }

Decorators are chained internally in the order that they are defined, therefore declaration order is important if you want to combine them. For example, the two following test methods have different signification:

  • RepeatAndThrow means: repeat test 10 times, test should throw at each execution
  • ThrowWhileRepeating: repeat test 10 times, one of the test should throw during the repetition
    [Test]
    [Repeat(10)]
    [ExpectedException(typeof(Exception))]
    public void RepeatAndThrow()
    { ... }

    [Test]
    [ExpectedException(typeof(Exception))]
    [Repeat(10)]
    public void ThrowWhileRepeating()
    { ... }

posted on Thursday, April 29, 2004 12:51:00 AM UTC  #    Comments [2]
 Tuesday, April 27, 2004

NDoc is an extensible application: you can easily provide your own "documentation renderer", usually called documenter. I have used this feature to integrate NLiterate within NDoc and take advantage the built-in functions of the GUI. Here is the detailled procedure to create the NLiterate documenter.

1) Create the project:

Create an assembly project named NDoc.Documenter.*** where you replace *** with the name of your documenter. It is important to have your assembly named like this otherwise it will not be loaded by NDoc. Add the reference to NDoc.Core.dll.

2) Create the documenter config object:

The config class will be attached to the property grid control in the NDoc gui. This way we can easily define the different parameters of the documenter. The config class must implement IDocumenterConfig interface, however it is easier to inherit from BaseDocumenterConfig:

public class LiterateDocumenterConfig : BaseDocumenterConfig
{
    private string outputFile;
    public LiterateDocumenterConfig()
    :base("Literate")
    {
        this.OutputFile =String.Format(".{0}doc{0}compile-log.txt",Path.DirectorySeparatorChar);
    }

    public string OutputFile
    {
        get
        {
            return this.outputFile;
        }
        set
        {
            this.outputFile = value; 
            this.SetDirty();
        }
    }
}

Note that when OutputFile is modified, we notify NDoc using the protected method SetDirty.

3) Create the documenter class

The documenter class is the main class, it renders the documentation. This class must implement IDocumenter but again, it is easier to use the abstract base class BaseDocumenter:

public class LiterateDocumenter : BaseDocumenter
{ 
    public LiterateDocumenter()
    :base("Literate") // this is the name that will appear in the NDoc list box
    {
        this.Clear();
    }
    #region IDocumenter
    public override void Build(Project project)
    {
        // step one, load snippets
        loadSnippets(project);
        // step two, compile the snippets
        compileSnippets(project);
        // step three, create the report
        compileReport(project);
    }
    public override void Clear()
    {
        this.Config=new LiterateDocumenterConfig();
    }
    public override DocumenterDevelopmentStatus DevelopmentStatus 
    {  
        get
        {
            return DocumenterDevelopmentStatus.Alpha;
        }
    }
    public override string MainOutputFile
    {
        get
        {
            return ((LiterateDocumenterConfig)this.Config).OutputFile;
        }
    }
    #endregion
}

4) Adding progress notification

In the code above, we have not notified NDoc about the progress of the documentation rendering. This can be done through two functions: OnDocBuildingStep and OnDocBuildingProgress. For example:

    public override void Build(Project project)
    {
        // step one, load snippets
        OnDocBuildingStep(0, "Start loading snippets");
        loadSnippets(project);

        // step two, compile the snippets
        OnDocBuildingStep(40, "Start loading snippets");
        compileSnippets(project);
        // step three, create the report
        OnDocBuildingProgress(40); // increasing progress percentage of 40%
        compileReport(project);
    }

5) Copy the assembly

The last step is to copy your assembly into the NDoc bin folder. When launched, NDoc looks for assemblies named "NDoc.Documenter...." and loads by reflection that documenter they are containing. That's it.

posted on Tuesday, April 27, 2004 10:59:00 PM UTC  #    Comments [0]

I have added a new fixture, ProcessTestFixture, that implements the process testing presented by Marc Clifton in http://www.codeproject.com/csharp/autp3.asp.

A process is an ordered sequence of unit tests.  As long as one test passes, the next test is run. Due to the structure of MbUnit, this was straightforward to implement (I'll about this later in the blog). The syntax of the fixture is similar to Marc Clifton example but I have merge Test, Sequence(...) to TestSequence(...):

[ProcessTestFixture]
public MyProcess
{
    [TestSequence(1)]
    public void Hello()
    {...}
    [TestSequence(2)]
    public void World()
    {...}
    ...
}

The implementation of the fixture was done by the following steps:

  1. Create TestSequenceAttribute, a simple class inherited from TestPatternAttribute that stores the order,
    [AttributeUsage(AttributeTargets.Method, AllowMultiple=false, Inherited=true)]
    public sealed class TestSequenceAttribute : TestPatternAttribute
    {
        private int order;
      
        public TestSequenceAttribute(int order)
          {
            this.order = order;
        }
    
        public int Order
        {
            get
            {
                    return this.order;
            }
            set
            {
                this.order = value;
            }
        }
    }
  2. Create ProcessMethodRun, which implements IRun. This is where the "process" logic is created, more specifically in the Reflect method: since this method builds the tree of IRunInvoker instance, creating a process is just a matter of creating a sequence of MethodRunInvoker:
    public class ProcessMethodRun : IRun
    {
        ...
        public virtual void Reflect(
    			        RunInvokerTree tree, 
    			        RunInvokerVertex parent, 
            Type t
        )
        {
            // first gather all methods, with order.
            ArrayList methods = new ArrayList();
            foreach(MethodInfo mi in 
                    TypeHelper.GetAttributedMethods(t,this.AttributeType))
            {
                // get sequence attribute
                TestSequenceAttribute seq = 
                    (TestSequenceAttribute)TypeHelper.GetFirstCustomAttribute(mi,typeof(TestSequenceAttribute)); 
                methods.Add( new OrderedMethod(mi, seq.Order) ); 
            }
    
            // sort the methods
            QuickSorter sorter = new QuickSorter();
            sorter.Sort(methods);
    
            // populate execution tree.
            RunInvokerVertex child = parent;
            foreach(OrderedMethod om in methods)
            {
                IRunInvoker invoker = InstanceInvoker(om.Method);
                child = tree.AddChild(child,invoker);
            } 
        }
    
        protected IRunInvoker InstanceInvoker(MethodInfo mi)
        {
            IRunInvoker invoker = new MethodRunInvoker(this,mi);
            return DecoratorPatternAttribute.DecoreInvoker(mi,invoker);
        }
    
        #region OrderedMethod
        private class OrderedMethod : IComparable
        {
            private MethodInfo method;
            private int order;
       
            public  OrderedMethod(MethodInfo method, int order)
            {
                this.method = method;
                this.order = order;
            }
    
    
            public MethodInfo Method
            {
                get
                {
                    return this.method;
                }
            }
            public int Order
            {
                get
                {
                    return this.order; 
                }
            }
            public int CompareTo(OrderedMethod obj)
            {
                return this.order.CompareTo(obj.order);
            }
       
            int IComparable.CompareTo(Object obj)
            {
                return this.CompareTo((OrderedMethod)obj);
            }
        }
        #endregion
    	}
  3. Create ProcessTestFixtureAttribute, a class that inherits from TestFixturePatternAttribute and defines the fixture execution pipe:
    public class ProcessTestFixtureAttribute : TestFixturePatternAttribute 
    {
        public override IRun GetRun()
        {
            SequenceRun runs = new SequenceRun();
       
            OptionalMethodRun setup = new OptionalMethodRun(typeof(SetUpAttribute),false);
            runs.Runs.Add( setup );
       
            ProcessMethodRun test = new ProcessMethodRun(typeof(TestSequenceAttribute));
            runs.Runs.Add(test);
       
            OptionalMethodRun tearDown = new OptionalMethodRun(typeof(TearDownAttribute),false);
            runs.Runs.Add(tearDown);
       
            return runs;      
        }
    }

Et voilà!

posted on Tuesday, April 27, 2004 7:39:00 PM UTC  #